

They also lack Siege Engineers, so for taking down buildings, they must sometimes rely on cavalry. They also have almost all the relevant defensive technologies, except for Arrowslits.Īs cavalry get +1 attack for each garrisoned Relic (maximum +4 attack), they can become a devastating force if the player has at least 2 or 3 of them, considering they also have almost all improvements for Paladins (except Blast Furnace), and Leitis, a relatively cheap cavalry unit whose already high attack ignores armor.įinally, their team bonus lets Monasteries work 20% faster, enabling them and their team mates to rapidly create Monks for converting, as well as having all Monastery technologies.Īge of Empires III: The Asian Dynasties ReviewĪside from the Bombard Cannon, their Siege Workshop is mediocre, lacking Siege Onagers, Siege Rams and Heavy Scorpions. Hill Forts increases the range of their Town Centers by 3, allowing them to fire back at ranged units like the Crossbowman and Mangonel. Additionally, Tower Shields gives both of these an extra 2 pierce armor, which for their Skirmishers in particular makes them extremely good at taking down archers.

Their Skirmishers and Spearmen line units have +10% movement speed, allowing them to better pursue their targets. This, combined with their faster Skirmishers and Spearmen, allows them to perform Dark Age or Feudal Age rushes more effectively than other civilizations. The Lihuanians' defenses are also very potent. This makes their start very flexible and very reliable and gives them a number of strategies other civilizations cannot do, such as building a Dock much faster than normal. Their additional 100 food at the beginning allows them to get into the Feudal Age much earlier than other civilizations or gives them a buffer of two Villagers. 5.2 Disadvantages vs other civilizations.5 Compared advantages and disadvantages.3.3 Strategy changes in Dynasties of India.

3.2 Strategy changes in Dawn of the Dukes.
