
(like how some have the hidden "Weirdo" trait so that they cannot die.) The original Agnes and Agatha that cannot be found in household management move into the world or change jobs because there's nothing preventing that from happening. Some NPC's obviously need to be flagged as other than normal NPC's.

It might’ve edited his Act 2 or 3 garb, though.Definitely caused by neighborhood stories allowing NPC's to move in and out and change jobs. Note that if your game is already in progress, this method will realllly only work if your game hasn’t loaded that utc file yet. Example: I had to reload an old old save to put Cullby in his chanting dress, because I was almost at th end of act 1. Now we have Knick Knack Captain Culls in some fancy chantry robes instead: For the companions themselves the lines will be different, but if you wanted to put Cullers into, say, some generic outfit (here’s a list of in-game obtainable Item ID Codes) you would change the line that says ‘gen_im_npc_arm_hum_cht_tmpd’ to, say, the chantry robe line”gen_im_npc_hum_arm_cht_chna”, and pack this up in an ERF and put it into the ‘override’ folder. Using Cullen’s as an example, look under ‘Equipment_ItemList’. utc file, though that’s a more shaky method of doing things. You’d have to manually swap between acts as far as I know.Īlternatively, you can edit the. So long as it matches the body you’re giving it to (example, again: swapping Merrill’s armor out for Marethari’s robes) then you’re good to go. The easiest way would be to use a method like this one, and rename files/textures/.mao files.

Ooooooor you’re using an incompatible hair - hf_har_beth won’t work on Anders, hm_har_vael won’t worth on Fenris.įor changing clothes, you can go… a few ways. Check your chargenmorphxml file to know how the filepath should follow if you end up with an invisible hair that works just fine in the Character Creator, it’s just a typo in your filepath.

Carver’s, for example, will say ‘art/characters/playercharacter/humanmale/ hm_har_carv, and you’d want to alter that filepath so it points to the right hairstyle. The line you edit for hairstyles is under ‘parts’ and is labeled as ‘line two’. Passing this off in good faith, of course.

zip of every single mor available in game with the exception of, I think, some DLC characters (Sebastian and the Harimann family is included, however). Hello! i was wondering if you could tell me how to change npc/companion hair in da2? i have modded hairs i would like to be able to give companions as time goes on :)Ĭhanging hair would require the.
